Playing computer games is beneficial: study
September 18th, 2008 - 8:23 am ICT by IANSSan Francisco, Sep 18 (DPA) A national study in the US has concluded that computer games foster social interaction and civic engagement and that there was no evidence that they incited users to violence.The study released Wednesday by the Pew Internet & American Life Project found that nearly all teens play video games and that their games’ activity has become a major component of their overall social experience.
“This report does a lot of myth-busting,” said Amanda Lenhart, the Pew senior researcher who authored the study. “It’s not just about 14-year-old boys sitting alone in the basement blowing things up.”
The most surprising finding of the study was how all-encompassing video games are today, Lenhart said.
“We don’t see economic inequalities, we don’t see racial differences,” she said. “We see are some slight variations by gender and by age, but that’s about it.”
The report said it was “the first large-scale study to examine the relationship between specific gaming experiences and civic outcomes.”
“For most teens, gaming is a social activity and a major component of their overall social experience. 65 percent of game-playing teens play with other people who are in the room with them,” according to the study.
The study said 99 percent of boys and 94 percent of girls played video games, while 90 percent of parents said they played video games with their children. The figures were no doubt boosted by the incredible success of Nintendo’s Wii video game console, and also by the spread of casual online gaming, in which users can play quick and simple games online.
The study noted that the most popular game played by US teens was Guitar Hero, in which users play a plastic guitar device by hitting correct note sequences of songs. The other most popular games were Halo 3, Madden NFL, Solitaire, and Dance Dance Revolution.
The Pew report is based on a telephone survey of 1,102 teenagers ages 12 to 17 between Nov 1 and Feb 5. The margin of error is plus or minus three percentage points.
- Computer games make teens ''more social'' - Sep 17, 2008
- 15 percent of US teens engage in 'sexting': study - Dec 17, 2009
- Violent video games increase aggression for as long as 24hrs after playing - Sep 21, 2010
- Teens' craze for texting may sound death knell for e-mails - Feb 23, 2011
- Third of U.S. teens with cell phones send over 100 texts a day! - Apr 20, 2010
- Now, parents use 'digital' grounding disciplinary tool - Sep 06, 2010
- Watching TV, video and computer for hours can make teens fatter - Sep 21, 2010
- 15pc of teens with cellphones receive 'sexts': US study - Dec 16, 2009
- Over 100mn people joined Twitter in 2010 - Dec 11, 2010
- Concerns about teen 'sexting' overblown: Researchers - Dec 05, 2011
- How video games can enhance our visual attention - Nov 18, 2010
- Facebook bans 20,000 underage users everyday - Mar 24, 2011
- Dead Space 2 is so gruesome it scares its creator - Jan 24, 2011
- Culture odyssey: The eclectic journey of Indian dance (Feature, With Images) - Jul 22, 2011
- American teenagers not so enthusiastic about Twitter - Feb 04, 2010
Tags: 14 year old boys, dance dance revolution, economic inequalities, gaming experiences, guitar hero, pew internet, pew report, plastic guitar, playing computer games, specific gaming