Virtual reality can improve design skills in Gen Y

March 5th, 2011 - 6:21 pm ICT by ANI  

Washington, Mar 5 (ANI): Researchers at the University of Missouri, who are studying ways to integrate technology into design learning, have found that virtual reality platform can really improve design skills in younger generation.

In an effort to study how children who have grown up in a wired, video game culture use technology, Newton D’Souza engaged young students using a 3D virtual reality platform to teach design.

Using a popular existing virtual reality platform called 2nd Life, researchers directed students to design a small zoo.

The zoo project involved a topic that young students could relate to, while providing adequate research restraints.

The 2nd Life platform provided a realistic 3D spatial simulation for students to explore. They were given instructions on certain design specifics and then allowed to work within the simulation.

By studying how the students worked within the virtual reality platform and their eventual design product, D’Souza was able to observe the improvement of specific design skills.

He found that students working within the 3D virtual reality environment tended to improve spatial skills, including kinesthetic and logical abilities.

However, verbal and intrapersonal skills seemed to suffer. He attributed this mixed result as a lesson to constantly work on creating better interfaces for today’s learners.

D’Souza was also surprised to find how quickly the students grasped the virtual reality concept and were able to begin working with it.

“Because they are wired in media, the kids entered into the system much faster than we expected,” said D’Souza.

“Today’s students already exist in a 3D environment; we need to find a way to teach them where they already are.”

This study was published in the Journal of Design Studies. (ANI)

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