Scientists highlight racial landscape in gaming world
July 30th, 2009 - 6:02 pm ICT by ANIWashington, July 30 (ANI): A comprehensive study of gaming characters has revealed that video games do not accurately represent minorities.
The study encompassing the top 150 games in a year across nine platforms and all rating levels, and weighted by each title’s popularity, shows that the video game industry showed that less than 3pct of game characters were “recognizably Hispanic.”
Latinos were nearly invisible and women and other groups were underrepresented. Native Americans, children and the elderly also were underrepresented.
Only 10 percent of playable characters surveyed were female, though women now make up 40 percent of video game players.
African-Americans appeared in proportion to their numbers in the real world, but mainly in sports games and in titles that reinforce stereotypes, such as 50 Cent Bulletproof.
On the other hand, males, whites and adults were overrepresented.
“Latino children play more video games than white children. And they’re really not able to play themselves,” said study leader Dmitri Williams, a social psychologist and assistant professor at the USC Annenberg School for Communication.
“For identity formation, that’s a problem. And for generating interest in technology, it may place underrepresented groups behind the curve.
“Ironically, they may even be less likely to become game makers themselves, helping to perpetuate the cycle,” Williams added.
But Williams cautioned against jumping to conclusions.
“The characters the developers put in the games do not match the real world. Our thoughts about why are all informed guesses,” Williams added. (ANI)
- Females, black people, children, elderly under-represented in US video games - Sep 23, 2009
- New York, Washington, 44 more US cities not white any more (Lead) - Apr 15, 2011
- New York, Washington, 44 other US cities not white any more - Apr 15, 2011
- Women, not men, spend more time on online games - Dec 20, 2009
- Latino kids in US facing difficulties - Apr 30, 2010
- Study examines what makes a video game popular - Mar 11, 2011
- Latino voters sticking with Obama, Democrats: Poll - Dec 29, 2011
- One in five US women have kids with different dads - Apr 03, 2011
- Over 100mn people joined Twitter in 2010 - Dec 11, 2010
- More women have kids fathered by multiple partners - Apr 04, 2011
- Women drivers more accident prone - Jul 08, 2011
- Kid's belief in an invisible Godlike princess can curb cheating - Apr 21, 2011
- Prevention of childhood obesity should begin early in life - Mar 01, 2010
- Blacks more likely than whites to die from live cancer: Study - Dec 21, 2010
- Study shows breast cancer risk factors differ among races - Apr 26, 2010
Tags: 50 cent, 50 cent bulletproof, african americans, annenberg school for communication, assistant professor, game characters, game makers, gaming world, jumping to conclusions, latino children, latinos, native americans, playable characters, social psychologist, sports games, stereotypes, study leader, usc annenberg school, video game industry, video game players