Microsoft’s ‘Kinect’ to allow users to use Xbox with body movements
June 15th, 2010 - 6:07 pm ICT by ANIWashington, June 15 (ANI): Microsoft has unveiled “Kinect,” its latest technological creation for game systems, which allows users to direct the X-Box with their body movements.
Kinect recognizes player’s movements and voices, and enables users to interact with their existing Xbox 360s and some games without a handheld controller.
“You are the controller,” ABC News quoted Mike Delman, corporate vice president of Global Marketing for the Interactive Entertainment Business, as saying.
He added: “You simply step in front of the sensor and Kinect sees you move, hears your voice and recognizes your face.”
Facial and voice recognition in the Kinect will allow users to log into their Xbox LIVE accounts without pressing a button, and interacting with the system’s interface is just a hand’s wave away.
Microsoft has announced Kinect would be available Nov. 4, with 15 launch titles. (ANI)
- Microsoft to bring cable TV content to Xbox game console - Oct 06, 2011
- Microsoft bets big on cloud, more interactive technologies - May 26, 2011
- Microsoft unveils voice activated Xbox Kinect - Nov 05, 2010
- Microsoft Kinect used for interactive sex game by porn company - Dec 17, 2010
- Microsoft's 'Virtual human' Milo unveiled at TED in Oxford - Jul 14, 2010
- Microsoft X-Box Slim Release Date Announced At E3 - Jun 15, 2010
- Xbox 360 Kinect Among The Hottest Toys - Nov 07, 2010
- Microsoft's Project Natal may spell the end for joypads - Jan 08, 2010
- Accurate facial-recognition goes mobile, courtesy new software - Oct 27, 2010
- Face recognition may replace passwords in mobile phones - Oct 28, 2010
- Microsoft Kinect To Break Selling Records? - Sep 29, 2010
- Wondering what to gift your sister this Rakhi? - Aug 12, 2011
- Microsoft buys Skype for $8.5 billion - May 10, 2011
- viSparsh: Helping the blind through touch (With images) - Feb 06, 2012
- Controlling computers with simple eye movements - Jul 13, 2012
Tags: abc news, body movements, corporate vice president, delman, entertainment business, game systems, global marketing, handheld controller, interactive entertainment, interface, launch, s wave, technological creation, voice recognition, voices, which allows users, x box, xbox, xbox 360s, xbox live